AI Insights · Timothy · July 2022
Top 5 Boxing Games Performance in Central America in Q2 2022
Discover the performance trends of the top boxing games on a unified platform in Central America during the second quarter of 2022, including weekly downloads, revenue, and active users.
In Q2 2022, the top 5 boxing games on a unified platform in Central America showed diverse performance trends in terms of weekly downloads, revenue, and active users. Here is an overview of how each app performed during this period based on data from Sensor Tower.
Boxing Star: Real Boxing Fight from THUMBAGE experienced fluctuations in weekly revenue, starting at approximately $1.2K at the end of March and peaking at around $1.3K in mid-May before settling at about $900 by the end of June. Weekly downloads saw a general decline from 5.2K in late March to 3.7K in late June. The app’s weekly active users also decreased, starting from 19.4K at the end of March and dropping to 15K by the end of June.
Real Boxing 2 by Vivid Games S.A. saw a steady increase in weekly revenue, beginning at around $400 in late March and reaching up to $500 by the end of June. Weekly downloads showed significant fluctuations, with a notable peak at 30.1K in the week of May 9 and ending at 20.3K at the close of June. The app's weekly active users followed a similar trend, starting at 29.4K in late March and peaking at 44.2K in early May before ending the quarter at 32.5K.
EA SPORTS™ UFC® 2 from Electronic Arts had a gradual increase in weekly revenue, starting at $86 at the end of March and reaching $251 by the end of June. Weekly downloads showed a mixed trend, beginning at 21.6K in late March, experiencing a dip, and then rising again to 15.1K by the end of June. The app’s weekly active users also showed a decline from 27.2K in late March to 19.1K by the end of June.
WWE Mayhem from Reliance Games experienced a decrease in weekly revenue, starting at $235 in late March and dropping to around $118 by the end of June. Weekly downloads showed minor fluctuations, starting at 3K in late March and ending at 3.2K in late June. The app’s weekly active users saw an upward trend, starting at 8.2K in late March and peaking at 10.3K in late April before stabilizing around 8.8K by the end of June.
Burrito Bison: Launcha Libre from Kongregate had relatively stable weekly revenue, fluctuating between $62 and $247 throughout the quarter. Weekly downloads had a varied trend, starting at 2.4K in late March, peaking at 2.9K in mid-April, and ending at 1.9K by the end of June. The app’s weekly active users remained relatively stable, starting at 14.2K in late March and ending the quarter at 13.4K.
For more detailed insights and data, visit Sensor Tower.